SECTORTYPES | |
Indoors * - Represents a room which is sheltered from the weather. City - Room is either part of a city, or part of a roadway. Field - Room is a farm, or other grassland type area. Forest - Room is part of a forest. Hills - Room is in the hills, or other rocky terrain. Mountains - Room is in steep mountains, or other equally rugged terrain. Water_swim - Room is shallow freshwater. Freezes in winter. Water_noswim - Room is deep freshwater, requiring a boat. Freezes in winter. Underwater * - Room is underwater, requiring an aqua-breath spell. Air * - Room is in mid-air, and requires some kind of flight. Desert - Room is a desert, increases rate of thirst. River - Room is a flowing river, characters can drift. Oceanfloor * - Room is on the ocean floor, requires aqua-breath, and allows digging. Underground * - Room is underground, and allows digging. Jungle - Room is in a jungle. Swamp - Room is in a swamp or other marshy area. Tundra - Room is part of an arctic tundra. Does cold damage if character is not sufficiently protected from cold. Ice - Internal sector type for winter, all freshwater sectors become frozen in winter months allowing people to walk on them at that point. Ocean - Room is part of any large body of saltwater, which does not freeze during winter. Lava - Room is molten lava, does fire damage to character's who are not properly protected. Shore - Room is a beach or other non-desert sandy area. The following are for use ONLY on the overland maps: Tree - Impassable forest terrain. Stone - Impassable mountain terrain. Quicksand - Impassable swamp terrain. Wall - High stone walls, typically used to surround zone locations. Glacier - Impassable ice terrain ( does not melt ). Sectors marked with a * above are NOT allowed on the overland maps. See also: MAPEDIT, REDIT |
Date Modified: Thu Apr 22 23:39:59 2021 |
Modified By: (null) |
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