SECTORTYPES
Indoors * - Represents a room which is sheltered from the weather.
City - Room is either part of a city, or part of a roadway.
Field - Room is a farm, or other grassland type area.
Forest - Room is part of a forest.
Hills - Room is in the hills, or other rocky terrain.
Mountains - Room is in steep mountains, or other equally rugged terrain.
Water_swim - Room is shallow freshwater. Freezes in winter.
Water_noswim - Room is deep freshwater, requiring a boat. Freezes in winter.
Underwater * - Room is underwater, requiring an aqua-breath spell.
Air * - Room is in mid-air, and requires some kind of flight.
Desert - Room is a desert, increases rate of thirst.
River - Room is a flowing river, characters can drift.
Oceanfloor * - Room is on the ocean floor, requires aqua-breath,
and allows digging.
Underground * - Room is underground, and allows digging.
Jungle - Room is in a jungle.
Swamp - Room is in a swamp or other marshy area.
Tundra - Room is part of an arctic tundra. Does cold damage if
character is not sufficiently protected from cold.
Ice - Internal sector type for winter, all freshwater sectors
become frozen in winter months allowing people to walk
on them at that point.
Ocean - Room is part of any large body of saltwater, which does not
freeze during winter.
Lava - Room is molten lava, does fire damage to character's who
are not properly protected.
Shore - Room is a beach or other non-desert sandy area.

The following are for use ONLY on the overland maps:
Tree - Impassable forest terrain.
Stone - Impassable mountain terrain.
Quicksand - Impassable swamp terrain.
Wall - High stone walls, typically used to surround zone locations.
Glacier - Impassable ice terrain ( does not melt ).

Sectors marked with a * above are NOT allowed on the overland maps.

See also: MAPEDIT, REDIT
Date Modified: Thu Apr 22 23:39:59 2021
Modified By: (null)
Back to Database