REDIT
Syntax: redit [parameter list]
redit on

FIELD | PARAMETERS -- DESCRIPTION / NOTES
---------------------------------------------------------------------
name | -- sets the room name / short description
exit | [vnum] [exit-type] [key] [keywords]
bexit | same as above, but does the exit in both directions
desc | none -- you will be placed into the buffer editor
exdesc | [text] -- sets/clears an exit's description
ed | -- adds/edits an extra description to the room
rmed | -- removes an extra description from the room
sector | -- sets the sector type
flags | [flag] -- toggles room flags
exflags | [flags] -- displays/toggles exit flags
exname | [keywords] -- sets an exit's keywords
exkey | -- sets an exit's key vnum/value
excoord | -- sets an exit's coordinates onto a map

Note: When setting exit coordinates, be sure the exit is flagged "overland"
or it will not work. The exit will lead out to whichever map covers
the continent the area is on.

Note: Put a '+' before the direction to force ADDing of that exit
and use a '#' to specify the exit by sequential order.

REDIT ON will lock you into a mode in which 'redit' is implied in each command
sequence, and hitting enter will give you an instant rstat of whichever room
you are in at the time. To get out of REDIT ON, simply type the word DONE.
Example:

redit on
name A dark and forboding hallway
flags dark indoors
done


See also: EXITTYPES, EXFLAGS, EXITMAKING, SECTORTYPES, ROOMFLAGS, ADVANCEDEXITS
Date Modified: Thu Apr 22 23:39:59 2021
Modified By: (null)
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